Nullpoint Sci-Fi UI/UX Design

Title Screen: Cinematic title screen for Nullpoint. Custom emblem, metallic logo, and animated loading bar designed for a sci-fi setting. Clean layout emphasizes mood and legibility.

Title Screen: Cinematic title screen for Nullpoint. Custom emblem, metallic logo, and animated loading bar designed for a sci-fi setting. Clean layout emphasizes mood and legibility.

Main Menu UI: Main menu design with clean hierarchy and bold readability. Centralized “Start” button and animated background character reinforce the game's high-stakes sci-fi tone.

Main Menu UI: Main menu design with clean hierarchy and bold readability. Centralized “Start” button and animated background character reinforce the game's high-stakes sci-fi tone.

Character Loadout Screen:
Character selection with stats, abilities, currency, and inventory UI. Emphasis on intuitive layout, hierarchy, and sci-fi iconography.

Character Loadout Screen:
Character selection with stats, abilities, currency, and inventory UI. Emphasis on intuitive layout, hierarchy, and sci-fi iconography.

Ability Tooltip Overlay: 
Ability descriptions shown via contextual popout. Highlights readability, narrative flavor, and UX clarity for console interaction.

Ability Tooltip Overlay:
Ability descriptions shown via contextual popout. Highlights readability, narrative flavor, and UX clarity for console interaction.

Alternate Character Loadout
New class layout (Gravblade) showing adaptive stat panels and ability icons. UI system built for modular character support with consistent UX flow.

Alternate Character Loadout
New class layout (Gravblade) showing adaptive stat panels and ability icons. UI system built for modular character support with consistent UX flow.

Inventory & Weapon Upgrade UI:
Interactive inventory screen with blueprint visuals, part categories, and stat-based weapon customization. Designed for clarity and visual flair in a sci-fi loot system.

Inventory & Weapon Upgrade UI:
Interactive inventory screen with blueprint visuals, part categories, and stat-based weapon customization. Designed for clarity and visual flair in a sci-fi loot system.

FPS HUD Mockup
Diegetic-style HUD designed for a sci-fi FPS. Elements include objective marker, ammo counters, health bar, and navigational compass.

FPS HUD Mockup
Diegetic-style HUD designed for a sci-fi FPS. Elements include objective marker, ammo counters, health bar, and navigational compass.

Settings Menu UI
Clean, modular settings panel with gameplay options, accessibility toggles, and system tabs. Designed for usability and thematic consistency.

Settings Menu UI
Clean, modular settings panel with gameplay options, accessibility toggles, and system tabs. Designed for usability and thematic consistency.

Nullpoint Sci-Fi UI/UX Design

Nullpoint – Sci-Fi UI/UX Design

Project Overview:
Nullpoint is a conceptual sci-fi action game I developed to showcase a complete UI/UX art pipeline, from cinematic title screens to in-game HUD and modular inventory systems. My focus was on creating a sleek, immersive visual language that supports gameplay while reinforcing tone and worldbuilding.

Design Goals:

Deliver a high-fidelity UI system that feels AAA-ready and narrative-driven

Prioritize readability and player flow while integrating diegetic and stylized elements

Build flexible UI modules that adapt across gameplay states (combat, menus, loadouts, etc.)

What I Designed:

Main menu + start screen with custom emblem and logo
Character loadout interface with stats, abilities, and portrait grids
Modular inventory system with blueprint-style item previews
Upgrade and weapon comparison panels with stat feedback
In-game FPS HUD, compass, mission tracker, and health/ammo bars
Controller UX pass with console-ready inputs (e.g. X / B prompts)
Tooltip overlays for deeper ability breakdowns
Settings screen with a clean, logical layout and thematic styling

Each element was built to feel consistent across screen types while giving the player intuitive feedback and clean interaction zones.

Tools Used:
Figma • Photoshop • Illustrator • Unity (mockup environment)